Report & teardown
A report that has actually watched your video
Analytics show the drop; this shows the scene. Scores are the headline. Underneath: the scene where attention drops, the line that should have been the hook, the frame the thumbnail should use, the moment the audio gets hard to hear — each with the fix.
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Overall 68 · Good · 14 scenes · 480 words
The artifact
Read it like an edit list
Find the lowest score and start there. A strong video with a weak hook is losing viewers in the first seconds; a strong hook with weak SEO is being watched but not found.
A strong framing that lands late — the claim arrives after a viewer scrolling a feed has already decided.
- fixAdd high-contrast kinetic typography. The current animation is too static to hold attention in a feed.
- fixIntroduce a visual “threat” element. The script says “at risk” and “money in play” — show the stakes at 0:04, not 0:21.
Intellectually stimulating but visually monotonous — one animation style carries the whole three minutes.
- risk01:08 – 02:04 — no visual change or information-density spike.
- fixIntroduce a scene cut every 3–5 seconds and add B-roll or dynamic motion graphics through the middle third.
High text legibility and a clear value proposition, but no human element and a generic corporate look.
- highAdd a human subject with a high-contrast expression, or a before/after visual comparison.
- mediumUse a more vibrant accent colour to break the monochrome corporate palette.
Professionally produced, highly intelligible, well-balanced mix; subtle UI sound effects support the narrative without distracting.
- clearSpeech intelligibility clear · listening effort low · voice dominant over background.
- noiseOther noise · subtle at 0:09 · 0:19 · 0:34 · 0:49 · 1:08 · 1:30 · 1:51 · 2:04 — each chip plays the moment in the report.
- before exportLoudness-normalise the final mix to −14 LUFS integrated, −1 dBTP true peak; keep music clearly under the voice.
- quick winAdd a pinned comment with a direct link to the case study mentioned in the outro.
- primaryoutcome-based pricing · secondary: AI agents · software procurement · business automation · AI ROI
- titles“Stop Buying Software Seats: The Shift to Outcome Pricing” · “Why Your 2027 Software Renewal Needs an AI Outcome Audit”
In every run
Included, always
- Frame Timeline — every scene, what's in it, when it starts and ends; click to play it.
- Transcript — full, timestamped, any language.
- Topics Covered — as a list and as an interactive mind map.
- Key Entities — people, places, brands, products, with first-seen times.
Premium modules · per run
Add what you need
- Hook — /100 with clarity, curiosity, pattern interrupts, first-5s power.
- Pacing — attention over time, strong/weak stretches, risk zones.
- Thumbnail — salience, text clarity, mobile test, clickbait risk.
- Audio Health — intelligibility, effort, level, voice vs background, hard-to-hear moments.
- SEO & Competitive — keywords, titles, tags, positioning, gaps.
It’s alive
Every timestamp seeks the player
Scene segments, transcript lines, pacing stretches, Audio Health noise chips, chapters — each one is a button that moves the in-report player to that second and plays the moment inline, for uploads and YouTube videos alike. Try it: click a timestamp on the right.
Then go deeper on the same report with Find in video and Lenses.
Questions people ask
Straight answers
What is included in every analysis?
Frame Timeline (scene-by-scene with timestamps), the full timestamped transcript, Topics Covered with a mind map, and Key Entities.
What are the premium modules?
Hook and pacing, thumbnail and expert feedback, SEO and competitive, Audio Health, and the channel report. They are billed per run; you only pay for what you add.
How is Audio Health described?
Perceptually — speech clarity, listening effort, loudness balance and background noise as a listener hears them — with each hard-to-hear moment flagged and the fix named.
See what your video is actually doing
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